Written by Scott Edwards When working as a team, you must remember that you are a part of something bigger than yourself. No matter if you are working on a project for school or something for work, the piece you are working on is valuable for everyone else involved. When the ball is dropped on one aspect of the project, the entire thing can fall apart and while the guilty party may not see that when everyone else has to chip in to make it work, the group knows what the consequence can be. There is no shame in assigning guilt to the person that has made everyone else’s life a mess, as they need to know that their actions have hurt everyone else involved, and maybe it would help to open their eyes to something much grander. Keeping an eye on the front, Reeves is able to hear an enemy platoon moving away from his team’s position. Getting the report back to his commander, Smith, the group needs to move on and out of harm’s way with their payload. The two people they are keeping in tow will be their payday since they are on a type of mercenary mission, but one of their troopers has been injured and needs more help than they are all willing to give. Moving down the road and finding what appears to be an abandoned farm, Reeves is sent in to investigate and comes out confirming that it is empty. Bringing the payload into camp and locating a jeep that could lead the group to safety, they load up their injured solider Capper and try to jumpstart the transport. As Evans is having little luck with trying to get it started, he pops the hood and sees something that makes him lose his mind. Being sedated by Karlsson, Smith is beside himself as all of his troopers are worthless and not able to complete a simple task. Checking out the complex, the most tenured solider Gantz stumbles upon a group of dead bodies that appear to be another group that had the same mission. Knowing that they need to move on before being found out, the group is shocked when a flare is shot towards their location. Opening fire on an unseen enemy, the group moves out and leaves Capper to fend for himself. With strength in numbers, the group makes their way through an open field when Smith catches a glimpse of an old, armored support vehicle. Ensuring that it is empty, Smith and Reeves are able to unload the back to make room for themselves to hide out from the threat. As the group loads in, the prisoners get loose and try to escape. While one is subdued by being hit in the head with a rifle, the other makes a run for it and Reeves is forced to shoot her in the back. Without knowing what is coming for them, a soldier in the fog makes his way towards the old beast of a tank and tries to get in. Jamming the only door they have access to, the group is safe, but also without supplies to last them until they are able to get out again. But there is something strange about the contents of the tank as they quickly find out and now, they are wondering what in the world they have gotten themselves into. This movie is different, that is really all I can say. The story is all right, with plenty of holes that you need to fill in for yourself, but there is only so much you can do with the story revolving around people being stuck in the belly of an old tank. I liked how the clues were laid out as Smith’s group is forced to fight for their lives, only to be stuck in a welded shut tank. Things get a little crazy when everyone's emotions run wild when it comes to escaping, but at least they are not content dying in the tank from starvation. I wish there was a little more growth in the story for the characters, because when the fire filled finale comes to the screen, you want to care about them and what they were sent out to prove. With a tank, a mysterious solider, hallucinations, and someone being set on fire, this movie is nothing mind blowing, but there's also nothing that makes you regret sitting down to watch it. Stay Scared.
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