Denver Comic Con 2018 Panel Spotlight - The Indiginarium: Unlocking the Indigenous Imagination7/24/2018 Written by Tim GirardThe Indiginarium: Unlocking the Indigenous Imagination Saturday, 6/16/18 from 1:00PM - 1:50 PM Room 501 - Comics Led by the masterminds behind Native Realities, this panel will discuss the origins of the Indiginarium and how our approach seeks to reimagine the history of Indigenous representations in popular culture while embracing a new world full of imagination! Panelists: Lee Francis IV (Instagram, Facebook, Twitter), Aaron Cuffee, Dale Deforest (Instagram, Facebook, Twitter), and Jonathan Nelson (website, Instagram, Facebook, Twitter). The members of this panel, led by Lee Francis IV (creators from Native Realities), all noticed (in their childhood, as well as now) that in movies, toys, comics, games, etc., there is a need for Native representation. Growing up, they mostly saw their people portrayed as part of the ‘Native Nightmare’ - wooden Indian tobacco statues outside of gas stations, comics of cowboys punching Indians, and Indian characters reduced to a white man’s bow-and-arrow-wielding sidekick. From the Trail of Tears to Standing Rock, Natives are perceived by many to be a 'tragic lost cause' to be pitied. Those who are aware will feel sympathy for them because of the systemic oppression that they have faced. Many Natives will experience comments like 'There are still Natives around?' and 'I’m sorry about your people.' Lee Francis and the rest of the panelists’ response is: 'I’m still here. We are still here, and doing great things. This is not the end.' That is a big part of what inspired the Indiginarium to create something new and exciting, a blend of tradition and technology: a 'Native Folks’ Wakanda.' Comic books are a natural medium for Native creativity because it is almost as if they are a modern day version of petroglyphs ('images and designs made by engraving, carving or scratching away the dark layer of rock varnish on a rock's surface to reveal the lighter rock underneath'). We were introduced to some comics and other literature by Indigenous creators such as Tribal Force, by Jon Proudstar (originally released in 1996, based on Diné mythology and dealing with parallel realities); Scout: Marauder, by Timothy Truman and co-written by Benjamin Truman (two Apache brothers who were separated when their father was killed are reunited 15 years later in a dystopian-future America); Trail of Lightning by Rebecca Roanhorse (in Book 1 of The Sixth World saga, post climate apocalypse, Maggie Hoskie is not just a sidekick, but a supernaturally gifted Dinétah monster hunter); The Kynship Chronicles: The Way of Thorn and Thunder by Daniel Heath Justice (set in a world resembling 18th-century North America, it is epic high fantasy with elves, dwarves, etc., but based in a Native setting). Aaron Cuffee said that it is very important to avoid tropes and pitfalls when including Indigenous people in stories. Instead of a movie like Last of the Mohicans, which he said was offensive, why not make a Highlander-style movie in space with an immortal Native? Cuffee also likes to aggressively go against stereotypes and purposefully do the opposite of what’s been done, like having a Native, Professor X-type character, with the world’s most powerful mind. He also said that a lot of Native American youth are not into their heritage, so presenting Indigenous stories through comics, film, etc. and the Indiginarium are all ways to get them interested. Dale Deforest saw how little Native representation there was and that not a lot of ‘imagination investment’ was going into their stories. Native people were almost always only being used as props to progress a white story. Instead of characters who are stereotypes like Apache Chief (Super Friends) or Spirit (G.I. Joe), there should be more Native characters who are doctors, scientists, teachers, etc. Dale wants to do something really cool for kids of all ages, so he writes Hero Twins, which is based on the Navajo Creation Story, but with his own take on it. Jonathan Nelson wanted to create a character that Native people (especially kids) could relate to, and see as themselves. His comic book Wool of Jonesy tells the story of an anthropomorphic sheep in the Navajo reservation who just finished high school, and deals with all sorts of social and racial issues. It’s also meant to make the point that animals are more than just food. He is also working on a series of paintings that put Jonesy in a Star Wars-like setting called Farm Wars (Protect and Defend, The Calm Before the Storm), where the Dark Side/Empire is an oil company. You can see more of his work on his website, Badwinds.com, including some of his logo art using the Coca Cola and Disney fonts. Lee Francis closed the panel with a discussion of Indigenous Comic Con, which takes place in New Mexico. It is a way for Native people to explore the past, present, and future of their culture. Last year there was a teaser for 'Electric Chaco,' which takes place in Chaco Canyon in the 23rd century and is another type of 'Native Wakanda.' There was an 'Indigenous Futurism' fashion show, combining tradition with modern technology, such as a seemingly traditional shawl with fiber optic lights woven into the pattern. The panel members from Native Realities want to let everyone know that, from the Indiginarium, to comics, to Indigenous Comic Con, there are exciting things happening in the Native community, and this is not the 'end of the trail.' For more Native Realities, check out their website (NativeRealities.com), also, if you’ll be in the area, check out the Indigenous Comic Con (IndigenousComicCon.com), presented by Meow Wolf, from November 2 - 4, 2018 at the Isleta Resort & Casino in Albuquerque, New Mexico. This is their third year and will feature 'Indigenous creators, illustrators, writers, designers, actors, and artists from the worlds of comic books, games, sci-fi, fantasy, film, and television.
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Written by Zeke Perez Jr.‘Turtle Power’ took the world by storm in the late 1980’s and never let go. If you were a kid in the 90’s, chances are you watched or read some form of Teenage Mutant Ninja Turtles, battled with their action figures, attended a TMNT pizza party, played one of the video games based on the series, or otherwise interacted with the franchise. I fondly remember doing many of those things, mostly while I was in the TMNT sleeping bag that I used just about every night (and day). At Denver Comic Con this year, a childhood dream was realized when I got the chance to sit in on an exclusive press conference with TMNT co-creator Kevin Eastman. There, he treated us to a history of his life and of the Turtles, discussed the generational impact of his creation, and shared stories from its rise to fame. Like many comic creators, Kevin Eastman started off just like you and I: as a fan. As a child, Eastman lived in a small town in Maine that provided little in the way of entertainment. He kept himself busy with a paper route and stayed entertained by reading comics. He would save up and buy them from a local drug store when money allowed. He read various Jack Kirby titles and followed Gene Colan’s Daredevil. If you haven’t yet heard the tale of how the Turtles were created, it’s a fascinating one. Eastman and TMNT co-creator Peter Laird were roommates who enjoyed bad TV shows. One day, they were pondering what species Bruce Lee would be if he were an animal. Eastman started by sketching a turtle standing up on his hind legs and in a martial arts pose. The two laughed at the silliness of it before Laird responded by trying to one-up Eastman. Laird drew a cooler looking turtle with a weapon. Eastman topped that by drawing four turtles, each one holding a different weapon. Next came the words ‘Ninja Turtles’ floating above the drawing. Ultimately, for the sake of ridiculousness, ‘Teenage Mutant’ was added to the front of that. What started as a ‘dumb joke’ became the primary focus of the comic-creating duo, as they saw potential in the story. Eastman and Laird began to flesh everything out, creating a universe for the four sketched fighting turtles they had created. Much of the inspiration for the TMNT backstory came from those early Daredevil comics that Eastman used to read. You know the radioactive canister that blinded a young Matt Murdock and destined him for a life as Daredevil? Well, in the TMNT universe, that canister rolls down the street and collides with a man carrying a fishbowl containing his four pet baby turtles. That’s where the ‘mutant’ part of things comes into play. The canister keeps rolling and falls into a sewer, where a rat who would become known as Master Splinter finds it. Additionally, that name for the Turtles’ rodent leader and martial arts guru is a play on ‘Stick’, the name of the man holding a similar role in Daredevil. Finally, just as Daredevil battles ‘The Hand’, an imposing and mystical order of ninjas, the Turtles fight ‘The Foot Clan’. For all the inspiration TMNT took from Daredevil, it remains one of the most imaginative and unique franchises of our time. Perhaps that’s what sparked the immediate boom when it went public. After Eastman and Laird self-published one issue of TMNT and introduced it at a small comic convention in a New Hampshire hotel, it took off like a rocket. The duo struck a mega licensing deal that sent the comic’s characters into every avenue of mainstream merchandising. From the mid-80’s to today, Teenage Mutant Ninja Turtles have sparked the imaginations of kids everywhere. During the press conference, Eastman was asked about the generational impact of his work, and what it means to him to have seen so many people enjoy it over its decades-long run. He said it is mind-blowing and humbling to see how much people enjoy his creation. Growing up reading comics and looking up to writers and artists, Eastman now sees a little bit of himself in those kids that love TMNT. He’s blown away when he sees that people who have grown up with his work have now passed their love for it down to their own kids. To my absolute thrill, and to that of my inner-child, I was able to ask Eastman a question during the press conference. I asked when it really hit him that his creation had become a major part of pop culture. He offered up three different moments. First was when the TMNT animated series had made it into TV Guide. He received a phone call from his ecstatic mother after she saw it listed in that week’s issue. Second was when he received an equally jubilant call from his grandmother, who wanted to let him know that the Turtles were the answer to a question on that day’s episode of Jeopardy! The final shock came after TMNT toys started to hit the shelves in 1988. Eastman drove to the nearest KB Toys to see if the action figures were really there and what that looked like. Not only did he find a large display waiting on the shelves, he also arrived just in time to find a mother telling her son that she wasn’t ‘going to buy him one of those stupid turtles’. (That’s how you know you’ve made it big!) Eastman admitted that it was hard to see the rise of TMNT when he and Laird were in the middle of it, working 80-90 hours a week. Those small moments allowed him to step back and see just what TMNT had become. Thirty years later, both Eastman and the Teenage Mutant Ninja Turtles are holding strong in the world of comics and pop culture. New movies, stories, and TV shows have captured the imaginations of a new generation of fans. Eastman has seen plenty of changes in the styles of and approaches to creating comics, but he’s stuck with his tried and true methods. While he appreciates computer-based artwork and the work that it takes, he says ‘I’m not that smart…and I like the physicality of pen to paper’. Eastman is currently busy working on a run of TMNT comics through IDW Publishing, as well as the Drawing Blood Comic and Heavy Metal Magazine. I unfortunately wasn’t able to meet Eastman personally at Denver Comic Con, but the long lines at his table, the time he spent meeting with fans, and the joy on the faces of the people who got to chat with him are all testaments the influence of his wacky, beloved creation. Here’s to another thirty years of Turtle Power! Written by Tim GirardFrom Script to Screen: How to Produce Your Own YouTube Video Projects Friday, 6/15/18 from 6:30PM - 7:20PM Room 504 - Reel Heroes Filmmakers Series Want to make awesome YouTube videos, but don’t think you have the resources? Think again! Ginny Di walks you through the complete process of creating your own music video or short film from conceptualizing the project through the entire production process, including marketing the video for release. After the discussion, there will be a debut showing of Ginny’s newest cosplay music video, inspired by 'Firefly'. Ginny Di has been doing cosplay, singing, and making videos (based on Disney, Star Wars, Pokémon, Game of Thrones, Harry Potter, Firefly, video games, and many other sources) on YouTube for about 5 years. She came to Denver Comic Con to share her experience with anyone who has ever wanted to make their own YouTube videos, but didn’t know where to start. Here are her step-by-step instructions to get started. Concept What type of video do you want to make? What do you like? It has to be something you’re very interested in and excited about, because you’ll have to put a lot of time and energy into it. In the beginning stages, think big and let your imagination run wild. You can always scale it back later if you need to. What are your assets and resources? Do you have friends that sing? Dance? Own horses? These are things to consider as you’re thinking of your big picture. Make sure to set a deadline, so that your project doesn’t just stay open-ended and never gets finished. Start to think about your budget and how to make it work, but keep in mind that with creativity, you can stretch it. Get Your Team You probably aren’t going to do this alone, so it’s time to figure out who else you’ll need. If you aren’t already a good writer, find someone who is. You’ll also need people who can do costumes, makeup, video, audio, editing, acting, etc. Make sure to use only reliable people, and be a good leader to your team. This way your project will run efficiently and they will be happy and more likely to want to work with you again. An important aspect of this is their compensation. Are you paying them with money, and if not, how are you rewarding them? If your budget won’t allow for money up front, you can compensate your cast and crew by offering them food, creative credits on your project, your skills in a future project of theirs, or a percentage of any profits you may someday make. Preparation There are still a few more things that you’ll need to do before you can start filming. Possibly one of the most important of those is to find a location. Can you afford to rent a location? Can you use your (or your parents’) house? If not, everyone has access to the outdoors. Once you decide on a possible location, it’s very important to go there with your camera and take sample footage. This way, you can see that everything will actually look the way you imagine it once it’s on screen. Make sure you have all of the actors assigned to their parts and all of their costumes put together. Run rehearsals beforehand so you can confirm that everyone knows their parts before getting the whole cast and crew together at the filming location. The last thing to do before filming is to create a schedule, and remember that what you think will take one hour will probably end up taking at least two hours. Write down a list of all of the shots that you have to film (and enjoy the satisfaction of crossing them off as you finish each one). Along with the shot list should be a storyboard to have a visual reminder of how each scene should look. There are online programs you could use, or MS Paint, etc. but if you can’t draw at all, you could always arrange and take pictures of LEGO mini-figures, or something along those lines. Filming Gather whatever equipment you have access to. Obviously a camera, but if you can’t afford a high quality one, (or know anyone who will let you borrow one), you can get started by using the camera on your smartphone. If you do already have a high quality camera, and have the budget for it, the next thing to invest in would be a good lighting kit. That will bring the look of your production to the next level. Other equipment to gather would be a dolly and/or tripod and extra batteries. You don’t want to make your cast and crew sit around for three hours while the battery charges! Once you have everyone and everything at your location, shoot some test footage and watch it on a computer. This is so you can make sure that you’re happy with the way it looks before you shoot the entire thing. Make back-ups frequently and review the footage. Make a log of the footage in a spreadsheet as soon as possible after shooting it, and include a description of all of the files and footage so that you can easily find what you need later. Editing There are plenty of free and cheap movie editors (iMovie, Windows Editor, etc.), so in the beginning, you don’t need to spend a ton of money on a professional-level program like Adobe Premiere. Throughout the editing process, show your drafts to people and get feedback. They will see things that you may not notice and show you what might need further adjusting. When editing scenes with dialogue, be sure to cut out all of the dead space between lines (unless you want intentional silence for effect), otherwise it will greatly slow down the pace and people will lose interest. Release and Marketing Because there is such a vast amount of content on the internet, you must do whatever you can to stand out. There is no ‘wrong time’ to post a video to YouTube, but what is important is consistency. If you’ve established a schedule of when you release your videos, viewers will expect content at a certain day and time, so don’t disappoint them. Aside from that, you can study the YouTube analytics to see what people are watching and when, so you can try to learn from the trends. Make sure that the thumbnail for your video is eye-catching by picking a frame from the most exciting part of the video. Your title should be descriptive but to the point, and it can be ‘clickbaity’ as long as there is a payoff (don’t lie about what is in the video). When you write your description, use the same keywords that you used in the title, but reworded and with more elaboration. After you’ve posted the video, check in and respond to all of the comments, so that you can develop a rapport with your viewers. You can post a link to your video on social media to reach a broader audience. Don’t be afraid to post things multiple times, because people won’t always see everything that you post. Someone who missed it the first time you posted it, might see it the second (or third) time around. You can also try tweeting at celebrities if your video is relevant to them (if it is based on one of their characters), but don’t pester them. You can raise awareness before the release of a video by posting promotional media ahead of time, like behind the scenes photos or announcements of the upcoming video. If you find that, after you’ve released a video, people aren’t watching it, you can try changing the title or the thumbnail. Even if a video isn’t popular immediately after you release it, it could still become popular later. You can also re-promote videos long after they were released, like on the ‘one-year anniversary,’ for example. * * * After a short question-and-answer session, Ginny showed us her newest video of her singing the Firefly theme song, ‘The Ballad of Serenity,’ cosplaying as Mal. She build a Serenity set in her parents’ garage, which is a great example of how you can accomplish sci-fi on a low budget. Her friend Blake Smith arranged and performed the accompanying music. Instead of recreating the violin solo toward the end of the song, Ginny replaced it with a vocal jazz arrangement of herself singing two other lines, cosplaying as Kaylee and Jayne. She shared with us that even at this point in her career, there she will still see some awkward things in her videos that make her cringe... but that’s okay. For more Ginny Di, check out her website which has a blog that you can subscribe to, a photo gallery and tutorials of her cosplay, cover songs (that you can listen to on iTunes and Spotify) and parody music videos (that you can watch on YouTube), a contact page, bio/FAQ, a shop for some Ginny Di merchandise, and a link to her Patreon page. On her YouTube channel she has playlists for Cosplay, Music Videos, Harry Potter, Photo Editing, and Tutorials. Written by Zeke Perez Jr.A myriad of quotes exists about the importance and beauty of giving. There are few places where the joys of giving are on display as much as they are at Denver Comic Con. At DCC, charity and education are ingrained in the entirety of the event, though that is sometimes easy to forget amidst all the excitement. Lost in the sea of art, cosplayers, celebrity guests, and merch, there’s a chance you were having so much fun you didn’t quite realize how much you were giving back. Denver Comic Con is an educational event put on by Pop Culture Classroom, a local organization that aims to introduce comics and pop culture to kids in need as a means to increase literacy, foster a love of learning, and make an impact in the classroom. DCC has firmly established itself as one of the biggest conventions in the nation, only trailing New York and San Diego in attendance. The 100,000-plus annual attendees of DCC contribute to the cause just by walking in the door, as all proceeds from ticket sales fund the classroom program, including staffing and supplies. Children’s education is at the forefront of what Pop Culture Classroom and DCC both do. That is evident when strolling through DCC, as over 9,000 square feet of the convention is used for the ‘Kids’ Laboratory’, an area that gives children their own panels, activities, and chances to engage with comics, art, STEAM learning, and other programming. I had a blast just walking through the Kids’ Lab and seeing the excitement and wonder on kids’ faces. One particular highlight was watching former Denver Bronco and Super Bowl 50 champion David Bruton’s story time. Clad in an Iron Man and Spider-Man team up shirt, Bruton read Quit Calling Me a Monster to the kids in attendance before fielding questions from them, chatting with them, and taking pictures. Bruton, a former substitute teacher and founder of his own reading-centric charity ‘Bruton’s Books’, is a true champion in the realm of children’s literacy. Seeing all of the kids that were so engaged when he read was just one example of the power of community and learning that was evident all weekend long. In addition to their focus on the kids, Pop Culture Classroom and Denver Comic Con also make it a point to give back to teachers. This year’s con schedule featured a slew of programming specifically aimed at educators of all levels, including panels on starting a school book club, using meaningful gaming in education, creating standards-based lesson plans for graphic novels, and incorporating comics into college classrooms. I had the chance to chat with a few educators that attended some of these panels and all of them talked about how fired up they were to try some of the new approaches they discovered. I’d like to give a personal testimony on Pop Culture Classroom’s staff and their commitment to the organization’s mission. Last December, I made a small donation to Pop Culture Classroom on Colorado Gives Day, the state’s annual donation campaign. Not long after I donated, I received a personal call from Vicki Carey-Davis, PCC’s Development and Sponsorship Director. She thanked me for my donation, asked me why the Pop Culture Classroom mission was important to me, and discussed other opportunities to stay connected and get involved. That call let me know that they are an organization that is passionate about what they do and that they truly care about the impact they have on kids across the state. We attend Denver Comic Con and similar conventions because superheroes or fictional worlds or fantastical stories have captured our imagination. Right behind us is a generation seeking the same adventures. Unfortunately, not all kids have the same access to books or haven’t yet found comics that might pull them into reading. Good news is, there are plenty of opportunities to change that! You can donate used books, money, or your time. You can see what great organizations like Pop Culture Classroom and Bruton’s Books are doing. You can spend some time reading with a younger family member or personally introduce them to comics. And keep in mind when you’re taking a trip to Denver Comic Con next year, even that helps put books and comics in the hands of kids who need them. |
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