Written by John Edward BetancourtThere's been many a game I've played in my day and for the most part our strong sense of nostalgia has brought back some of my favorites over the years. The entire Mortal Kombat trilogy is on my Xbox, I can enjoy Lucasarts' The Dig thanks to Steam, but some games seem to be lost forever. One such game that I miss playing because well, the technology is no longer available to play it is one of my all time favorites, the awesome and epic, Star Trek: The Next Generation - 'A Final Unity'. Released in 1995 by Spectrum Holobyte, this game was a celebration of one of the hottest shows on television. One thing that made this game instantly awesome was the fact that the original cast came aboard to reprise their roles. At the time, this was a huge deal and it made an already promising game that much more enriching. But it goes beyond top notch performances from the cast, the game played out perfectly like an episode of the show complete with (at the time) cutting edge cinematic cut scenes and well, the story was engrossing. It revolved around the hunt for the mysterious Unity Device, created by an ancient race known as the Chodak. This device was something of great power, able to control all of time and space. So naturally, with a plot like that, the stakes were high in this game, leading to plenty of action and adventure and some impressive space battles, which leads to one of the other enjoyable aspects of the game, the amount of freedom you had to control the Enterprise. You could set up the game to do everything for you, or you could manually set a course, plot your transporter coordinates, hand pick the away team, and take Worf's station in battle. The only complaint I guess I have about this game, was that you never quite had the chance to explore the ship outside of a video tutorial and that's a shame. It would have been so cool to wander the halls of this majestic ship, but it's not something that will upset you. After all the adventure is either on the bridge or on a planet and that alone is engrossing enough to make you okay with the fact you don't get to poke around Main Engineering. Either way, this is another incredible game from an incredible era and I do hope someone (looking at you, Steam) resurrects it soon.
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Written by John Edward Betancourt A Happy Ninth Anniversary to ‘Star Trek Online’ I’ve come to learn through the years that anniversaries hold different meanings for people. Some see them as supremely negative since they remind a person of something sorrowful that happened in their lives, while others revel in celebrating them since they bring about wonderful memories and personally…I’m good with both good and bad anniversaries, simply due to the fact that they represent important milestones in my life, period and anniversaries are on my mind today because the Ninth Anniversary of Star Trek Online is upon us. Of course, I’m sure you’re wondering why exactly I would compare this game to personal memories that can bring a smile to one’s face or a tear to one’s eye and we will get to that in a moment. Because first and foremost, we need to celebrate this game’s anniversary and talk about the fact that a nine-year anniversary for a game is quite the incredible feat in this day and age. For these days, games come and go, and we are constantly hearing about the next hot one that is taking the world by storm, but this one…this one keeps on chugging and that’s due in large part to the fact that it offers something so much more for its players. Because this is a game that offers up a wonderful community for those who log on by allowing for players to share in adventures by way of the fleets that they can join, and while I’ve not taken part in that myself, I’ve seen what fleets can offer in game. For on several occasions I’ve seen members of a respective fleet meeting up at Earth Spacedock to make plans, and I’ve seen them all working together in combat to vanquish a foe, and heck, I’ve even run into friends I know in real life at ESD myself and chatted it up before heading out on a mission. And I know precisely what you’re thinking, that something in that vein is pretty standard stuff for an MMO/RPG and I’m silly for thinking it’s special, but hear me out for a moment, because it connects to the biggest reason why this game is so successful; the fact that it is the only real immersive Star Trek experience out there. Which matters because teamwork and unity are all principles of this saga, as is working together toward a common goal and that immersion is why I’ve been dedicated to playing and writing about this game for years now, because it is quite literally, a dream come true. Because those of us who grew up watching the shows and the movies and wanted nothing more than to sit in that chair and travel through the stars get to do that now, and we get to be part of a magnificent universe that continues to grow and it’s just magical to be a part of a community that loves the saga as much as I do, and to immerse myself in a universe that was limited to my imagination growing up. Plus, there is a supremely personal reason why this game has deeper meaning for me as well, because the first year that I really started playing it, was a tough year personally for me, and it was quite helpful mentally, to just log on and lose myself into a galaxy full of hope and positivity, because sometimes you need to escape from the madness of the world and well, if this blog has been a touch too mushy and gooey for your liking than I apologize, but I stand by all my nerdy ramblings. Because any game that can accomplish the feats we just discussed for nine years running, deserves that kind of fawning. So, on that note, here’s to the Ninth Anniversary of Star Trek Online, and here’s to many more, and I cannot thank the people behind the scenes enough for giving every player out there, a chance to step into a future we’ve all been waiting for… Written by John Edward Betancourt A Return to Task Force Operations One thing that a lot of people don’t know about me, is that I am actually quite the naval history buff. I love learning about the history of ships that have served, and of course, about all the battles they’ve fought in because naval combat is downright fascinating. It’s simply a violent form of art since so much thought and care goes into how these giant vessels battle one another on the water and my love of this style of combat and everything that goes into it, extends far beyond the real world and into the science fiction realm as well. Because I’ve seen some beautiful and stunning battles in space throughout the years, the kind that were clearly influenced by our own world and our own naval history and that’s also why I’m such a fan of Star Trek Online. For the combat in this particular game, allows for the user to either go the quick route and put together a powerful arsenal, the kind the that will quite literally rip an opponent to shreds, or allow for the player to take their time in combat, and work out a little strategy to defeating their opponents and by now I’m sure you’ve figured out, that the latter option is where my mind tends to thrive. There’s just something supremely satisfying about being able to carefully take your time to defeat your opponent and look for weaknesses in their shields or their attack style and while I know Trek stands for more than just mere combat and conflict, it’s hard to not dive bow first into battle infested waters and scheme your way to explosive victory. So, as I continue to explore this game and all it has to offer, I realized it was high time to dig deeper into what kinds of combat situations are available in this game and that prompted me to return to the world of Task Force Operations, where combat is king. Now, I’ve spoken about TFO briefly before in The Admiral’s Log, specifically how it’s entertaining to me since I’m not required to join a fleet temporarily and that there’s no need to coordinate an attack in multiplayer fashion and having that freedom actually made round two of TFO quite liberating and downright fun because once the mission got underway, I was able to assess the situation and formulate my own combat strategy and man, that made for some satisfying combat to say the least, since I was able to strike where needed, intercept incoming light vessels before they could cause any harm and face off against incredible odds in Borg themed missions. However, what truly made me enjoy TFO this time around, was the temporary addition of The Battle of the Binary Stars from Star Trek: Discovery, wherein I was placed in a ‘simulation’ of this all-important battle, and even given an early 23rd Century vessel to fit in properly. And man, it was just cool to re-live Federation history and take part in one of the bloodiest battles of the Klingon/Federation War and do my part to have a little more success than Starfleet did the first time around and this was truly a mission that required strategy and patience to accomplish the goals the game outlines for you. If anything, these TFO missions are starting to become quite addicting, and I’m already planning to dive into more in the weeks to come, because they truly satisfy a need in my mind since they allow for the player to enjoy whatever style of combat suits them best and I really am hoping that the creators of the game, add new historical TFO missions to the game down the line. Because let’s be honest, who wouldn’t want to take part in the Battle of Wolf 359? Or the First and Second Battle of Chin’toka? Or help Captain Sisko punch the Defiant through enemy lines to complete Operation: Return? In the meantime however, I’ll simply delight myself with more battles against the Borg, or take part in combat laden rescue missions because this part of the game really is a blast to say the least and it will do a fine job of keeping me busy for the next couple of weeks until ‘Mirror of Discovery’ arrives on consoles… Written by John Edward Betancourt Journey’s End: |
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