Written by John Edward Betancourt A Look Ahead, and a Thank You If there’s one thing I’ve learned through the years, it’s that, you never quite know how things are going to turn out. And that’s a lesson I’ve come to realize applies to every aspect of my life, including creative writing and gaming quite frankly. Because with video games, you really don’t know whether or not you’re going to enjoy a particular title until you dive into it and see if it meets your needs and it’s similar with writing, since sometimes you don’t know how a particular story is going to be received, especially when it’s something you’ve never done before as a writer and all of this applies to my ramblings on this fine Friday for one reason and one reason alone; because of how far this blog has come. You see, I don’t open up all that much on the digital page, and anything personal I pour into my creative writing is done in crafty and subtle fashion and well, I’ve set thrusters on full when it comes to geeking out here in The Admiral’s Log and I didn’t know how that was going to go. But this particular nerdy venture has been well received, and I’ve been blown away by said reception and the positive feedback that’s been sent my way when it comes to my geeky ramblings, to the point where I need to take a moment and express my gratitude to each and every one of you out there for taking the time to visit this blog and read whatever I’ve poured onto the page, I really do appreciate it from the bottom of my heart. But, before this gets too mushy, it’s best we return to the task at hand, talking ‘bout that Star Trek Online, which ironically is a game I wasn’t 100% sure I was going to love as much as I do since only a handful of Trek themed games have ever blown me away. But, two years after I first logged on, I’ve experienced wonders, all of them chronicled here, and I’ve come to realize that I’ve actually arrived at quite the crossroads in STO. For you see, there’s no missions left to go on, no multiplayer adventures left to explore. In this moment, I’ve done just about everything one can do in this game, which means there are going to have to be some changes when it comes to this blog in 2019. Now, I am fully aware of how that sounds like an ominous farewell, but it’s not. Because as I was warping around the galaxy to finish an Endeavor Mission and my usual patrol, it dawned on me that there is a great opportunity sitting before me now in that…I can create my own story from here on out. Sure, there will be new ‘Age of Discovery’ missions arriving in a month or two, and I’m sure new seasons awaiting us down the line. But in the here and the now, while I wait for those things to drop into the game, I can do something I’ve never done before and straight up explore the galaxy at my own pace and do exactly what James T. Kirk and the crew of the Enterprise did two centuries ago and venture to strange new worlds. If anything, it would be a waste to simply wait for new missions when the creators of this game took the time to literally build the entire galaxy in 2410 and it should be incredible to see what wonders await out there, which brings me to the slight changes that will come to this blog in 2019, in that, I’ll be posting a little less frequently in the new year. Because in order for me to tell a brand-new story, I need a little bit of time to live the adventure. However, I can promise that it won’t be that long of a wait, because already, I’m ready and raring to go when it comes to this new adventure, and since Trek is my thing, I’ll need to share the majesty of said adventures with all of you, as soon as possible. So, on that note, it’s best that I sign off, for the Galactica has been re-stocked and replenished with plenty of supplies and quantum torpedoes for our long and winding journey and she’s all set to head out into the void. And while I’m on mini-hiatus, if you see the Galactica out there, don’t hesitate to say hello. For I have a funny feeling that going into territory that I’ve merely flown by at the edge of the galaxy will be a lonesome experience, so a howdy will always be welcome. Either way, thank you again for making this blog a blast to write and for taking the time to join me on my nerdy trek through the stars, and I hope all of you have a Happy New Year, and I’ll see you out there. Until next time.
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Written by John Edward Betancourt Walking in Q’s Winter Wonderland About this time last year in Star Trek Online, my nerdy plate was pretty full. I was working hard to get the Galactica-B up to snuff, there were some new patrols I wanted to try out and there were also some new missions in my queue that I needed to get to, and while this is a short list of first world problems to say the least, from a gamer’s standpoint, it did force me to put a few things on the backburner in the game, like taking the time to enjoy a little bit of fan service from The Next Generation era since the holiday season is all about the legendary and omnipotent being, Q. Because this time of year features a special sub section of missions in the game and all of them exist because of the titular Q, who just so happens to pop up at Earth Space Dock to see if you are brave enough or crazy enough (all a matter of perspective I suppose) to take on his Winter Wonderland and well, seeing as to how I was tied up last year, I made a vow that come this year, I was going to make the time to see what this special event was all about and since I had a little time on my hands this past week, I made good on my personal promise and boy, am I glad I stopped by Q’s throne, because once I asked him to whisk me away to this special place, I was privy to some incredible sights. For his Winter Wonderland is exactly as advertised, since it’s a snow covered world straight out of our favorite holiday stories, complete with a massive and shimmering ice-like gazebo for everyone to congregate within and once you venture past that point, you’re surrounded by snow and snowmen and fellow players prancing through these wintery delights and at first glance, this world seems like the anthesis for everything that Q stands for since he loves mischief and mayhem and well, it doesn’t take long for the player to understand that everything twisted that this being loves is present here, you just have to step away from the sight-seeing to dig into it. For there are interesting activities abound in this place, like all kinds of races and competitions and me personally, I’m not big on racing games or racing events in games, so I flat out skipped those. Instead, I felt the need to go ice fishing, Klingon style and that…was pretty wild in its own right. Because these proud warriors don’t cut a hole in the ice via a shanty and wait for the fish to arrive. You hunt that sucker down with a hand gauntlet and pull that fish right out of the water and if that’s not wild enough for you, well, once you’ve put enough fish in a giant community coffer you have to fight off a giant gummi monster and well, that’s about as Q as it gets to be honest and he wasn’t quite done with keeping this activity filled wonderland in an abstract place. Because Q also has his own nightmarish version of the Krampus for you to face and that, well that was just plain fun as I took the time to chase them off and run and hide as necessary and while this part of the game may not be as in depth and expansive as the galaxy itself, this is still quite the lovely little break from the everyday rigmarole of the 25th Century. Because anything goes in this Winter Wonderland, but I fully understand why it’s a limited event. For firing snowball guns and racing about in the cold can only go so far, but all of that aside, I won’t lie, it was a tad intimidating to stand before a powerful being that challenged Captain Jean-Luc Picard on a regular basis and even brought the Borg to Federation space. But in the end, this was just plain fun, and I’m glad it’s present in the game. However, all fun aside, there are still systems out there needing help and patrols to complete, so now that this adventure is out of the way, it’s back to the stars, and keeping the peace… Written by John Edward Betancourt Task Force Operations I suppose the time has come for a gamer-esque confession in that…I’m really not that big of a fan of the multiplayer format. I know, I know, it’s the future of gaming, it can be an enthralling experience and all that and I should try it with the right game, but the fact of the matter is…I have tried it, and it’s just not for me. I’m a story guy, plain and simple, and I tend to gravitate toward games that allow for me to enjoy an enriching tale at my own pace and that’s one reason why I’ve able to enjoy Star Trek Online for as long as I have, because while it does feature some important multiplayer elements, it’s not a requirement to enjoy the game. Yet, whether I like it or not, there are times when it is better that I join a temporary fleet filled with people unfamiliar to me in order to finish an Endeavor Mission in this game, since PVE events are part of that mission lineup and hey, if I want my energy credits and dilithium, it’s either suck it up or go on patrols, my choice. And in all honesty, some of these events are pretty entertaining, like taking on the Crystalline Entity in combat because that particular mission is actually pretty epic in nature since you’re duking it out with one of Star Trek’s most powerful alien villains, and the challenge posed here is a tough once since this creature doesn’t go down easy, and it often brings friends to the party. However, as time rolls on, these kinds of missions are beginning to appear more in the game, and well, I won’t lie, I was a touch reticent to begin the new Task Force Operations missions that came with the ‘Age of Discovery’ upgrade simply due to the fact that I hadn’t a clue what to expect from these particular operations. Because Task Force meant fleet work, and I was uncertain as to whether or not I’d be flying alongside A.I. or people and if it was the latter, would I need to go pure multiplayer here and bust out my microphone and coordinate with others, or would it be closer to a PVE event where there tends to be a little more freedom? Bottom line is, I was curious, in part because this was something different being introduced into the game, especially when one considers that these missions are actually part of the story flow now and well, it meant there was only one way to find out what they were all about; suck it up and play one and as it turns out, it’s a lot like PVE and they’re epic missions in their own right. Because things can get pretty intense here, to the point where the combat present can humble a player. Because if you decide to just go off on your own and do whatever, there’s a fair chance you’ll run into a massive flotilla of capital ships, and endure quite the butt-whippin’, a lesson I learned the hard way in the Azure Nebula Rescue TFO, pictured above. Which means that some semblance of teamwork is paramount to these assignments and when you hang with your impromptu fleet, wonders occur and the bad guys get their just desserts and really the biggest lesson I learned when taking part in these missions, is that they do in fact provide a perfect blend for a player like me. For while I am in a multiplayer match, there’s just enough individuality to keep me happy since Task Force Operations doesn’t feature grand and sweeping missions that last for hours on end, a big reason as to why I don’t take part in multiplayer to begin with since I simply don’t have the time in my day to go on those kind of missions, but I digress, back to the matter at hand, why I’m good with TFO. Because it also gives me combat freedom as well, allowing for me to choose my targets and fight them the way I like to and really when all is said and done, I have to admit that these combat missions are quite addicting in their own right. They’re new, they’re fun and I’m enjoying them to say the least. Will they ever turn me on to multiplayer? Time will tell, but if I had to guess, likely not. I really do enjoy the solitude of flying my own ship and doing my own thing, but it is nice to know that every once in a while, I can escape the void of space and hang out with some fine people and slap some bad guys around with a quantum torpedo or six… Written by John Edward Betancourt While we love our favorite franchises through and through, and support them as often as possible, no one likes to acknowledge the fact that eventually, they run out of steam and the quality that we often find in these wonderful tales eventually begins to decline and there are always various reasons as to why this happens. Top tier talent associated with the franchise sometimes begin to desire more in their careers and step away from the saga, changing the narrative and the design of the story and in the computer game world, the lightning quick evolution of technology and the ever-evolving tastes of the industry can help make a franchise irrelevant. But sometimes, those issues and a lack of fresh ideas can contribute to the end and I would venture to say that all of those factors came into play with the sixth and final entry in the Space Quest series, Space Quest VI: Roger Wilco in The Spinal Frontier. For this particular chapter in the Wilco saga is in fact the weakest in the franchise and well, that’s a down right shame because this adventure actually had some serious potential. After all, it featured top-notch graphics and beautiful and…moist locations for Roger to visit in this tale, but something simply fell flat here, leaving the game to feel pretty by the numbers, thanks in large part to its slow pacing. For the games that came before this one, kept the story rolling by way of shorter scenes and sequences on other worlds and by making use of whip smart scripts that engrossed and entranced the audience. But here, the story just drags on and it takes far too long to get to the next plot point and that problem is extended into the all-important third act where Roger is transported into another’s person’s body. Because a sequence that should have been fun and silly takes forever to slog through, which brings me to the next major issue with this game, its hit or miss humor. Because the normally on point humor wasn’t quite as sharp as it used to be, and the lampoons and gags that were once handled with subtlety were a bit more ham fisted here and there were other problems hovering over this game as well, to me the biggest one is that this game arrived upon the market a little too late. For at this point in the time the industry was starting its shift toward console gaming and full motion video becoming the next great thing and the fact that this game didn’t offer anything incredibly unique outside of another adventure with Roger Wilco likely alienated it in a sea of next generation games. However, while it seems as though I’m truly ripping into this one, I do want to point out that there are some genuinely delightful moments to be found in this game. Virtually any interaction with Captain Kielbasa is just a hoot and some of the jokes really do work and leave you in stitches. It’s just obvious that the magic for this series had finally run out, and it’s time had come to a close and well, while it’s not a perfect send off for Roger Wilco, it’s a serviceable one and while this may be the weakest link in a wonderful series, it’s one worth playing out of tribute for our favorite janitor and of course, if that’s not enough to satisfy, one can always bask in the fact that this chapter is part of a unique series that found a way to make science fiction and comedy blend together seamlessly, and one that managed to make a galactic hero out of an everyday janitor. Written by John Edward Betancourt There’s no greater crime in a franchise, than when the powers that be try their hardest to outdo perfection, and we’ve seen it happen time and time again, where a film franchise, or a book series, or a game series will try and provide us with a sequel that’s bigger and badder than the story that flat out reached the top of the mountain and that often ends with mixed or disastrous results. And the reality of the matter is, fans don’t want creative minds to one-up the last entry in the series, they simply want that high quality maintained. Which is why I am such a fan of the next entry in the Space Quest series. Because rather than try and top the wonder and majesty of Space Quest IV, the goal here was to provide the fans with something equal to that juggernaut chapter in this series and Space Quest V: Roger Wilco – The Next Mutation accomplishes such a feat by changing things up when it comes to the overall design of the franchise since this game abandons a vast majority of anything related to Sludge Vohaul and Roger’s fight to keep that monster from overtaking the galaxy and that allows for the game to explore a brand new storyline, one involving Roger’s new role as an officer in StarCon. Yes, that’s right, Roger Wilco grows up in this story and joins StarCon and even manages to become a Captain in the fleet, thanks to some auspicious circumstances and that allows for him to boldly go to new places in the universe to pick up trash because there’s no way this one was going to abandon the janitor gag, I mean come on, his ship is named the SCS Eureka. But this change in design does allow for a big-time plot to come into play, one that puts Roger and his crew squarely in the ever-tough position of saving the galaxy and thanks to the top-notch graphics, we go to some supremely cool places in this one and it really is quite the ride storytelling wise. But another reason I’m such a fan of this game, is due to the fact that this one also changes up how the game handles its comedic moments. For in the past, the story was a grand amalgamation of send ups of the genre, poking fun at multiple franchises at the same time if possible. But in this game, it’s all about lampooning Star Trek and this game pulls that off in magnificent fashion. Because there are Trek references abound in this one, and heck, even the whole notion of Roger becoming a captain fits that mold, but it’s all handled in lighthearted and fun fashion, as the series is wont to do and really, it gets major props for locking onto something as big as Trek and handling its satire of it with grace. If anything, this is my personal favorite when it comes to this storied saga, just because I’m a huge fan of the franchise it pays tribute to, and a huge fan of the Space Quest saga as is, making this story the perfect blend for me. But all of that aside, this really is a fine entry in the franchise as well, since the story is epic and fun, but sadly, this did signal the beginning of the end for this storied franchise. For only one of the Two Guys from Andromeda worked upon this game and the industry was changing and shifting away from adventure games and this was really the last time the saga would live up to its expectations, so it’s fitting that one of its final entries just so happened to be of the upmost quality… Written by John Edward Betancourt Back to the Future – A Voyage to 2270 & Another Bonus Command: |
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