Written by: John Edward Betancourt
In film you will find that there are exact moments where an actor, director, writer or franchise absolutely peak. You know what I mean. When you look at their current work and simply know deep down that it isn't as good as it used to be.
In horror, this is an issue that shows up often. With sequel after sequel appearing before our eyes we quickly realize that the magic is gone and eventually the franchise disappears, only to be held in high regard in our memories. But sometimes, a franchise can fall quicker than expected, as is the case with today's spotlight: Sleepaway Camp II: Unhappy Campers.
Now before we get started, I have to warn you. If you haven't seen the original Sleepaway Camp I advise you to go ahead and spend time somewhere else on our site, or go out and see it, as since what lies ahead are spoilers and I don't want to ruin it for you. As for the rest of us, let's continue on.
It's been several years since Angela Baker a.k.a. Peter Baker went on a killing spree at Camp Arawak and his/her legend continues to hold true. In fact the story has found its way to other camps, those terrible events now serving as good old fashioned campfire stories, including for the kids at Camp Rolling Hills. But one counselor at this camp isn't a fan of those stories, or the kids who screw around and disrespect the other counselors. She goes by Angela Johnson, but as she begins to slaughter the campers one by one, they will all learn that she is really Angela Baker, now a full fledged woman, and they are all in horrible danger.
While the original film earned its status as a cult classic with its original take, the sequel leaves a lot to be desired. There is plenty of blood and guts in the film for anyone to enjoy, but if you expect to find a scary film, this is not for you. This film plays everything for laughs, with cheesy one liners delivered in rapid fire fashion by Pamela Springsteen, who plays the grown up Angela Baker. On an odd side note, her last name isn't a strange coincidence, this young lady is indeed the sister of rock legend Bruce.
But talent doesn't always run in the family, and the awful acting she provides us with is pure evidence of that. Yet she is not the real problem with the film, the issue here is the fact that this sequel had the opportunity to explore something far darker when it came to Angela Baker, but instead chose to give us a silly movie that feels so different from the original. If anything, see it out of respect, and see it if you love your slasher films quick on the kills and quick on the jokes.
If anything, Sleepaway Camp II: Unhappy Campers isn't total garbage. Perhaps the best way to describe it is to sum it up with one word; awkward.
Written by: John Edward Betancourt
Often times multiple horror films will share either a similar setting or a general theme. There always seems to be a rush of zombie films, or vampire flicks, ghost stories, the list goes on and on.
But there is one particular setting that seems to have disappeared from the genre, one that dominated the field in the early 1980's, the horror flick set at summer camp. Friday the 13th and its subsequent sequels dominated the decade, but there were other films that tried to muscle in on the action. Knockoffs like The Burning weren't exactly a rousing success, but there was one film that managed to separate itself from the pack and stun us all, I'm of course talking about Sleepaway Camp.
Young Ricky and his introverted cousin Angela head to Camp Arawak for a summer of fun in the sun. But Angela's anti social skills don't go over well with the other kids at camp and she quickly becomes an easy target. Ricky of course comes to her defense, but someone is watching over Angela in a more horrible fashion as those who cross her, quickly face a horrible death. One by one the bullies fall and the counselors rush to figure out who is killing all the campers, but the shocking truth they discover will haunt them forever.
Released in 1983, Sleepaway Camp is anything but standard fare. While on the outside it looks like your usual slasher flick, the film does an excellent job of playing with your mind as you try to guess the killer. Is it Ricky doing the "honorable" thing for his cousin or has she taken matters into her own hands? For the gore hounds out there, there is no shortage of over the top effects. We get everything from the obligatory hunting knife, to more creative deaths involving steaming hot water.
But let's face it, while we can discuss the simple scares in the film, I cannot stress enough that this movie has one goal in mind, to completely slap you upside your head with a surprise shock ending that still holds strong to this day. Obviously, I don't plan on ruining it for you if you haven't seen this flick, but put your trust in the fact that the last five minutes of this motion picture change everything about what you have just seen.
That is the beauty of Sleepaway Camp. This is a cult classic that knows how tough the competition is around it, and the chances of bringing down King Jason are next to impossible. So rather than be a simple clone, it instead goes for broke and holy cow is the end result something that will leave you talking for days to come.
Written by John Edward Betancourt
It's been a long wait to arrive at this point, and boy was it worth it. At long last, we have found the town of Woodbury and met its enigmatic leader; the Governor. This is such a significant moment in The Walking Dead that Daniel and I will be bringing you more breakdown as the day progresses. But until then, here is our snapshot reaction to last night's episode: "Walk With Me".
The Good: Woodbury. Everything about it, the fact that we finally meet the Governor and the surprise twist of giving us the first episode in the series that did not feature Rick Grimes. It was a bold move, and it completely pays off with a fascinating look at Woodbury, and I'm quite grateful that so far the Governor is a complete and utter nut job, just like he was in the comics. I also like the new character Milton. He is a great homage to Romero's Day of the Dead by becoming this show's own little Doctor Logan.
The Bad: I am a little concerned with what the show did with Michonne last night. There is such potential with her past and who she is in general that we should be seeing a strong and intelligent woman and all we were presented with is a lady with a sword who glares at everyone. I'm really hoping she doesn't become the female T-Dog and she grows into something more quickly.
The Verdict: This was definitely a satisfying episode. So far David Morrissey is doing justice to the Governor. If anything tonight's episode, especially the last five minutes, was powerful foreshadowing of what is to come. Get ready folks, it is all downhill from here.
Written by: John Edward Betancourt
I must say that I am still in awe of last night's episode of The Walking Dead. Not because of the awesome kills, or what Michonne brings to the table, oh no. The highlight reel last night, was the Governor.
But for me it went beyond just the fact that after being a fan of the comic for so many years that I finally get to see him in the flesh if you will, for me the performance was key.
It's damn important, that's for sure, especially with such an iconic role as this. I say that simply because the wrong person in a role can utterly change the feel of a film or a show. A great example is the debacle that was Hannibal and the changing of the guard from Jodie Foster to Julianne Moore. Granted there are other problems with the film, but its biggest is that Foster was Clarice Starling and no one else would do.
That was exactly how I felt about the Governor when they announced his arrival on the show, and while I trust in the folks that run The Walking Dead there was still that glint of worry as to who would play this character and what they would bring to the table. The wrong actor would mean disaster, and that's unacceptable for someone almost as important as Rick Grimes. Suffice it to say that after watching the show last night, the end result actually exceeded my expectation.
Sure David Morrissey doesn't have the fu manchu and jet black hair that the Gov did in the comics, but I don't care. Mister Morrissey made the character his own, and that's the most impressive part, he made me uncomfortable watching him on screen.
Throughout the show last night, the subtle performance that David put on my TV left me with chills. While he flashed a lovely smile and said all the right things, you could see the fire building in his eyes waiting to be unleashed. Go back and watch and you'll see what I mean. Anyone who challenged him, or had something a little sharper to say, his eyes instantly lit up with rage. You can see the internal fight to restrain himself, even in the way he replies.
But what impressed me the most, were the final moments of the show. Without a word to be spoken, David brought out exactly what we wanted from the Governor; absolute madness. Those last five minutes in his private study left me utterly terrified. Not because of what we saw in the room, but because of the look on the Governor's face. The eyes gone wild, the jaw clenched with confusion, rage and terror. This is a man on the verge of snapping, and we are all going to be witness to the fire storm that will arrive when he finally decides to let loose.
What we have on our hands here folks is a complete and utter monster and I'm not sure that there will be another walker on this show that will ever disturb me as much as what we are about to see in David Morrissey's portrayal of the Governor. Welcome to Woodbury everyone, I don't think we are going to enjoy our stay.
Written by: John Edward Betancourt
Yesterday we spent a little time looking at the more embarrassing moments in Freddy Krueger's history, and boy were they awful. So now that we have gotten those horrible memories out of the way, it's time to focus on what gave this franchise its staying power; the fact it scared the hell out of us.
So without further ado, Girls of Geek is proud to proud to present to you the best films that A Nightmare on Elm Street had to offer.
5.) A Nightmare on Elm Street 2: Freddy's Revenge
The Plot: A new family has moved onto Elm Street, and their teenage son suffers from a common illness in Springwood, bad dreams. Freddy has found a young man named Jesse and has let him know, that one way or another, he will help Freddy kill. But despite his best efforts to resist, Krueger is taking over his body and soul and soon the only thing that will remain of Jesse, is a horribly burned serial killer that craves the souls of children.
The Lowdown: Let's start with the sheer reason that this film is on the bubble. The locker room scene. Seeing a coach "terrified" of flying tennis balls requires a certain level of disbelief. Yet there is a sigh of relief in the fact that this is the only stupid scene in Freddy's Revenge. The rest of the film is genuinely creepy, with a odd feeling of dread that permeates throughout the film as it progresses. Robert Englund is solid in this picture and brings us one twisted version of Krueger as he murders one kid after another with pure pleasure on his face. This is what The Dream Child could have been. A rare gem in the franchise that often goes overlooked, but full of nightmarish moments that make it worth your while.
4.) A Nightmare on Elm Street 4: The Dream Master
The Plot: The survivors of Westin Hills and the last of the "Elm Street Children" have managed to defeat Freddy and have returned to society. But despite their best efforts to forget the evil known as Fred Krueger, their fear fuels his resurrection and he begins to kill them one by one. But as Freddy begins his killing spree anew, he may have at last met his match, by way of a shy girl named Alice, who knows more about dreams than anyone could ever imagine.
The Lowdown: Sadly, the scares are quick and easy in this one, which is what puts this entry in the franchise in its current spot. You won't feel uncomfortable after watching this one, but you will be satisfied. With slick direction, fine acting and the most creative kills in the franchise, this was the big one for Freddy as since it became one of the most popular in the series. That alone puts it into the upper echelon of the saga, but it is also a cold reminder that is where everything peaked. As since it was all downhill from here.
3.) A Nightmare on Elm Street 3: Dream Warriors
The Plot: The last surviving children of the parents who took revenge on Freddy Krueger continue to be plagued by their parents mistake, as their bad dreams and Freddy inflicted injuries land them all in the Westin Hills Psychiatric Institute. It is here that another survivor of Freddy's vendetta; Nancy Thompson, will discover that one of the patients can draw others into her dreams and with strength in numbers they may at last defeat the Son of a 100 Maniacs.
The Lowdown: Despite some of the twisted moments of this film's predecessor, I think this is where we all discovered just how evil Krueger really is, and just how far his power can reach. There was nowhere for any of the kids to hide, with clever disguises and easy traps Freddy was able to dispatch of so many in this film in satisfying fashion. With a solid cast, the return of Nancy and a slam bang finale, this is definitely one of the best in the series.
2.) New Nightmare
The Plot: Time has passed, Freddy is nothing more than memory for the cast and crew of A Nightmare on Elm Street. That is until Wes Craven begins work on a new Krueger film, and things begin to change. Heather Langenkamp, who played Nancy in the series begins to dream of a new Freddy, one so ruthless and bloodthirsty that it may be something more than imagination, it may be a creature that has truly come to life and Heather may be the only person able to stop it.
The Lowdown: This seventh entry in the series, gets major points for being the boldest of the Elm Street films. Challenged with bringing about a story that breaks the fourth wall, but also manages to scare, Wes Craven does an outstanding job, as does Robert Englund. This time around Freddy is definitely a terrifying creature, so much in fact that you will find yourself hoping for a cheesy one liner just to make you make you comfortable if only a for a moment. Somehow the formula of this film works, and you are instantly drawn in to a film that is not light on the scares and restores honor to the franchise.
1.) A Nightmare on Elm Street
The Plot: One by one Nancy Thompson's friends are dying in their sleep. The cause seems like nothing more than coincidence, until the man responsible presents himself to her. A horribly burned man with a glove of razor sharp claws named Freddy Krueger is hunting the children of Elm Street. Now it is a race against time as Nancy does everything she can to stay awake, but she is on borrowed time, and with fatigue settling in, she must find a way to defeat the mad man of her dreams.
The Lowdown: The first was always the best. A fresh concept at the time, a cast that shined on screen and a performance that made Robert Englund a legend of horror. With revolutionary special effects that played out like a dream, and sequences that were absolutely ripped out of our nightmares, Wes Craven brought forth a horror film like no other. There are moments in this film that do feel dated however, but all of that is easily forgotten when Freddy appears on screen and the terror draws you in once more. Unfortunately, nothing will ever recapture this kind of movie magic ever again, this film was just that special.
Written by: John Edward Betancourt
Truth is, I was never much into slasher flicks back in the 1980's despite their popularity. While I do appreciate them and some of the awesome kills that happen in these films, they quickly lost my interest. Except for one series that is. Of all the many options for blood and guts that were available to me, only one killer stood out above the rest; Freddy Krueger.
There was something so alluring and terrifying about this particular villain that when it came to his films, I would do everything I could to see them. Maybe it was the fact that he would be able to kill you in your dreams, or the fact that the dream world allowed Freddy to be something more than a basic killing machine, either way I was captivated by his films. Freddy's legacy in horror has spanned nearly thirty years, spawned nine films and even a television show. But Mister Krueger's powerhouse franchise is not without its blemishes and today at Girls of Geek, we take a look at the more forgettable moments in the Nightmare on Elm Street franchise.
4.) Freddy vs. Jason
The Plot: Forgotten by the people of Springwood, Freddy Krueger has lost his ability to reach out and kill from the dream world. In order to satisfy his blood lust, he resurrects the legendary Jason Voorhees to murder teens in Springwood, giving him power once again. But Freddy has unleashed a nightmare of his own in the killing machine that is Jason. The only way now to stop these horrific monsters is to pit them against one another and pray that neither wins.
The Lowdown: The battle that everyone wanted, ended up being a dud. While there are solid kills in this film, something is clearly missing. The scares just simply aren't there, and the hype for both Freddy and Jason appearing in the same film ends up detracting from the experience. Rather than let the plot tell the story one simply waits for the gore, making the film nothing more than a collection of one liners and quick kills. A decidedly unfulfilling venture for both horror legends.
3.) A Nightmare on Elm Street 5: The Dream Child
The Plot: Following the events of The Dream Master, the children of Springfield rejoice in their defeat of dream demon Freddy Krueger. Except for Alice, despite being the one to defeat the monster, she suddenly finds herself dreaming of Freddy once again. As her friends begin to die as well, she comes to realize that Krueger has found his way back into nightmares by using the dreams of her unborn child.
The Lowdown: This particular outing can be summarized in one word, boring. There are no scares to be found in this film, the kills are neither fun nor terrifying. There is just really nothing to this film. The actors seem bored themselves, and none of the characters are worth caring about. Even Alice, who had such depth in the prior film, is lifeless in this one. While the film attempts to go into darker territory this time around, it falls flat on its face otherwise and is a forgettable entry.
2.) A Nightmare on Elm Street (2010)
The Plot: The children of Elm Street are dying in their sleep, plagued by a horribly scarred mad man known as Freddy Krueger. One by one the children begin to fall, and a young girl named Nancy, desperate to understand it all, uncovers a horrible truth about her past and their connection to Krueger. These revelations force her to abandon much needed rest, but it will only buy her a little bit of time. Eventually she will have to sleep, and face off against the man that haunts her dreams.
The Lowdown: There was a chance, with modern effects and a fresh face in Jackie Earle Haley that this remake could have been something special. Instead it ends up being just mediocre. The kills are of standard fare, with little originality. Once more the characters are one dimensional and the actors seem bored, except for Haley. But unfortunately for him, all of the character's power is removed from the screen by turning him into nothing more than a child molester. Now before you blast me via comments and email over that being bad enough, you're right. It IS pretty awful, but it was a trait that was implied with the Robert Englund take on Freddy Krueger. My issue is that by using that element alone, and making it so personal, the true evil of Freddy is gone forever. The Krueger of old, was a maniac and a monster. He craved the fear of little children, he loved to torment them before ending their lives. That, is more terrifying than a simple story of revenge. While this film could have obtained number one status, had it not been for the next picture, this mess would never have existed.
1.) Freddy's Dead: The Final Nightmare
The Plot: The city of Springwood is nearly devoid of children. The majority of them hunted down in their sleep by Freddy Krueger. In fact only one child remains and Freddy allows him to escape for one sole reason. To bring Freddy's spirit into the world, where he can find the long lost member of his family and take root in a new town and kill again.
The Lowdown: There was such potential here to give one of horror's greatest legends a proper send off. Instead, we were given an hour and a half comedy skit. The one liners are at their worst here, making Freddy seem like a stand up comic at open mic night rather than the monster we know him to be. The kills only make matters worse, with each one doing its best to one up the other. Case in point, Freddy's variation of the Nintendo Power Glove speaks to how far the franchise lost its way. Take that and throw in a dash of 3-D and you have without a doubt the worst Elm Street film of them all.
Written by: John Edward Betancourt
There are some dark corners of the horror genre that always remain difficult to pull off when it comes to scaring the audience. Gore and violence are always an easy way to get under our skin and disturb us, but the realm of the supernatural has always been a difficult venture.
The ghost story is a fine example of this, with so many films falling in the category of either box office stud, or box office dud and with good reason. There are those of us who believe in spirits and a great beyond and others that do not. In order to please both crowds, common ground must be discovered for the audience. That place where fear is something we all share as we sit in a darkened theater.
Today’s movie spotlight visits one film that did just that, even without a big budget or big names. Today we revisit, The Blair Witch Project.
Set in Burkittsville, Maryland, The Blair Witch Project takes us on a first person journey with three young film students who have come to the supposed home of the Blair Witch in an effort to document and highlight her powerful legend, one that spans centuries. But as they delve deeper into the woods and into the mystery surrounding the Blair Witch, they quickly discover that what they believed to be legend is reality as the noises around them send a chilling message…they are not alone.
Released in 1999, The Blair Witch Project was a runaway hit. Audiences went to see the film in droves, and with good reason, this is a scary movie. Shot on a shoestring budget with unknown actors, Writers and Directors Dan Myrick and Eduardo Sanchez went back to basics when it came to the scares in this film. We never see a monster, nor are we treated to buckets of entrails spilling everywhere. By never once knowing or seeing what exactly is happening around the poor people we watch on screen, the real horror of the film comes to life as we find ourselves sucked into the actors’ excellent portrayal of terror and the monster that waits for them in the darkness is made more horrific by our own imagination.
Yet the film was also revolutionary in nature as well. Coming out at the dawn of the Internet, Artisan Entertainment was wise enough to illicit what could be considered the first ever viral marketing campaign.
Built as a “true story” the film was advertised as recently discovered footage. That the “actors” in the film were every day people and had been missing for over a year and what we were about to see was what happened to them. This simple premise, worked like a charm. There were some that believed that the cast was indeed dead and that this film was nothing more than a disgusting documentary.
But in addition to giving us the birth of viral marketing, the film can easily be viewed as a rarity, the creation of a sub genre of horror; Found Footage. Granted there were other films at the time that also fit this category, but The Blair Witch Project was the first one to truly strike gold.
Its impact continues to be felt to this day, with the Paranormal Activity franchise being a fine example of how far its influence has reached cinema. In fact I had the opportunity to be there when Girls of Geek interviewed co-writer/director Dan Myrick at the Mile High Horror Film Festival and I have to say it was quite amazing to be in the presence of a man who helped change cinema. Yet while I was able to sit there in awe, it was obvious Mister Myrick was simply humbled by the fact that this little film designed to scare the pants off of you, turned into something so much more.
But these gentlemen should be proud of the fact that they accomplished their mission. This is a terrifying film, one that will stay with you, especially after the lights have gone out and that odd noise in the corner of the room has you wondering what terror awaits us in the dark.
Written by John Edward Betancourt
Another Monday is upon us, and while some may see it as the beginning to another week of drudgery, we here at Girls of Geek see it as a celebration as we bask in the awesomeness of The Walking Dead. So please join us as we settle in to recap last night's episode: "Sick".
The Good: In a word this episode was heartbreaking. Sure we had plenty of the break neck action that has been coming at us since Sophia died at the farm, but this was the first real break in that action, and with the characters finally having a moment to reflect on everything to this point, we saw that despite Rick’s change into a man who does what he needs to do, there is a still a conscience in there and with every kill and difficult decision, a little piece of that good man dies. Combine that with seeing the desperate hope that the survivors all display, their hunger and need to hang onto the possibility that somehow tomorrow will be a better day despite the reality of this awful world, it all brought this series to new heights. This is the world they live in now, pray for a better tomorrow, but be ready for the end.
The Bad: The only complaint that comes to my mind, is the brushing aside of Carl’s heroics. To go out, on his own and put down two walkers to make sure Hershel gets the supplies he needs is pretty awesome. In fact Carl is becoming a little bad ass, and this needed a little more focus.
The Verdict: Without a doubt, one of the best episodes of the series so far. Powerful, thoughtful and still satisfying to those who need their fix of zombie kills. For being an episode designed to give us a tiny break in the action, the buildup continues. I’m dying to know who else is curious about the prison and if this is already a stand out episode, I can only imagine what we are in for next week when we at last arrive in the town of Woodbury and spend a little time with a man named Philip Blake, who we will all come to know as The Governor.
Written by John Edward Betancourt
The Walking Dead has finally returned, and this year promises to be the best yet as we finally breach two icons from the comic, the prison and the Governor. Of course, with my love of zombies and Daniel's passion for comics, it is only right that the two of us team up for this year's season recaps, so here we go, our take on last night's season premiere: "Seed".
The Good: The top thing about tonight’s episode was simple, the fact that the show is back! Outside of that, the list goes on and on. I love that the show manages to actually up the ante when it comes to the feelings of despair that it projects to the audience. This is the first time I truly felt pity for Rick and the group, this situation and how awful it must be goes beyond imagination. Keeping with the second half of last year, the action continued to keep pace as did the guts and gore. It was great to see Michonne unmasked and finally in action, and at long last we have arrived at the prison. For a fan of the comic, it’s incredible to see it on screen. I also have to say I loved the surprise at the end, no spoilers, but last year’s sense of danger was no fluke.
The Bad: Truth be told, I’m not sure there was anything that I didn’t like about this episode, but I guess since I need to write something down here, I have to admit, the hype surrounding the Governor is only worse after not seeing him appear. I know this is merely the set up and he will be there eventually, but I can’t wait to see he and Rick square off, so that’s my only complaint, that The Walking Dead is making me wait for one hell of a good vs. evil throw down.
The Verdict: Something special is already coming together this season. The acting is top notch and there is a level of comfort that says the show has finally found its identity and is ready to hit its stride. I expect big things this year, and I can say that without wondering in the back of my mind if I’m wrong.
Written by: John Edward Betancourt
The time has come at last, after months of waiting, the living dead will take over our television screens once again as The Walking Dead returns for another season.
But before we can settle in and enjoy an evening of guts, gore, action and drama, we here at Girls of Geek continue our zombie countdown by bringing you a recap of the Second Season. Make sure you swing back by here at the season premiere airs for our usual recap and breakdown of the best show on television.
Episode One: "What Lies Ahead"
Following the events at the Centers for Disease Control the group takes a moment to regroup before deciding that Fort Benning is now their new destination as they abandon Atlanta for good. But their journey comes to a halt when they discover a blockade of steel on the highway.
It gives the survivors a chance to resupply from whatever they can find, before a massive herd of walkers passes through. While many of the group manage to escape undetected, Andrea has to dispatch a stray walker and Sophia is chased into the woods by two more. Rick dispatches the walkers that pursue her, but in the process loses Sophia. The search for the little girl begins, but disaster strikes again when Carl is shot in the middle of the forest.
Episode Two: "Bloodletting"
The man responsible for accidentally shooting Carl, Otis directs Rick to a farm owned by a man named Hershel to save Carl's life.
Hershel is indeed able to help young Carl, to an extent. The bullet has caused a fair amount of damage, and the supplies at the farm are not adequate enough for surgery.
With Rick donating blood constantly to keep his son alive, the task falls to Shane and Otis to sneak into a local rescue station and bring home the equipment necessary for surgery. The plan is to get in and get out as quickly as possible, but the walking dead discover the presence of food, and quickly trap Shane and Otis, leaving Carl's life in the balance.
Episode Three: "Save the Last One"
Time continues to run out for Carl as Otis and Shane now do their best to plan their escape from the rescue station. As they do Hershel lets Rick and Lori know that they must operate soon, with or without the gear, the risk being that without the equipment, Carl's chances diminish. As the parents decide, the hunt for Sophia continues, to no avail.
Rick and Lori decide that the surgery must go on regardless, but seconds before it begins, Shane returns with the equipment but without Otis, who apparently gave his life to make sure that Shane returned with the proper equipment.
The surgery is a success and Carl will live, but Shane has lied to the group, it turns out that in order to make it back alive, he injured Otis and left him behind as food for the living dead. Giving Shane the moments he needed to survive, but changing him forever.
Episode Four: "Cherokee Rose"
As Carl recovers, the group is able to relax for a short period of time, except for Daryl who decides that with Rick and Shane out of commission for a short time he must lead the charge in finding Sophia. The act gives Carol the hope she desperately needs after Daryl finds minor clues to Sophia's survival.
In need of medication to continue to heal the injured, Glenn and Maggie head into town for supplies, a simple run that allows for a romantic encounter between them. This run however has bigger implications as since Gleen has been given an important task from Lori, one that puts him in a moral quandary as he must now keep it quiet that Lori asked for a pregnancy test. To complicate matters further, Lori discovers that the test is positive.
Episode Five: "Chupacabra"
Tension begins to build on the farm as Hershel is displeased at the group's disregard for the rules he has set forth. Tension also continues to grow within the group, as since Glenn knows now that Lori is pregnant and Shane is beginning to question the logic of a prolonged search for Sophia.
But while others bicker, Daryl is steadfast is find Sophia and continues venturing out, at times on horseback. During one sweep the horse is spooked, bucking Daryl and leaving him injured. The daze from the pain leads Daryl to see hallucinations of his brother mocking him. These "visions" ultimately save his life as he awakens in time to fend off roving walkers and escape. But his return to the farm ends in disaster when Andrea mistakes him for a walker and nearly kills him.
In order to relieve the tension, Lori and Carol prepare a dinner wherein Maggie and Glenn attempt to arrange another night of passion. Maggie leaves the location of their rendezvous up to him but his suggestion leaves her in panic. Glenn has chosen the barn and arrives before Maggie, only to discover it is full of walkers.
Episode Six: "Secrets"
Glenn's burden about carrying two secrets begins to boil over when he accidentally reveals the walkers in the barn and Lori's baby to Dale. But before these issues can come to the attention of the group, there is a bigger problem at hand; Hershel wants everyone off of the farm as soon as they are physically able.
Rick does his best to try and figure out a way to keep the group on the farm as Lori sends Glenn back into town for another supply run. He brings back morning after pills for Lori as since she intends to terminate the pregnancy. Rick discovers the empty wrappers and confronts Lori. She reveals to him that she threw up the pills before opening up about two important secrets, her pregnancy, and her affair with Shane.
Episode Seven: "Pretty Much Dead Already"
Glenn reveals to the group the threat that awaits them in the barn, leaving Rick as the middleman to calm down Shane, as since Shane is ready to wipe out every walker in the barn. In an attempt to put the group in Hershel's good graces and keep them on the farm, Rick asks permission to clear the living dead from the farm.
It turns out that Hershel has a belief that the walkers are nothing more than people with an incurable disease and that they should be treated as patients. Rick does his best to go along with it, even going so far to help Hershel rescue walkers trapped in the mud. While he is out, Shane confronts Lori about the pregnancy, claiming that he is the father. Lori denies this, deeply upsetting Shane. His anger is further pushed to the breaking point when Dale confronts Shane about his role in Otis' death.
Everything comes to a head when Rick returns with the walkers in tow, and Shane snaps at the sight. He immediately makes the decision to kill all the living dead in the barn, and opens it. Faced with the walkers coming right for them, Rick's group guns them down. When it seems the threat is over, one last walker emerges from the barn, Sophia. Everyone is stunned and unable to react. Except for Rick, who puts down the creature that was once a little girl.
Episode Eight: "Nebraska"
In the aftermath of the shootout, Hershel demands that the group leave the farm immediately. But not before the group bury the dead, including Sophia. Rick of course wants to talk Hershel into letting them stay, but he may not get the chance, as since Hershel has gone missing.
Rick, Glenn find Hershel drowning his sorrows in a bottle of booze at the local bar. It takes some effort but Rick is able to persuade Hershel to return home, but not before a pair of men enter the bar. Rick is skeptical of the two men, who continue to do their best to get information from Rick regarding the farm. The situation quickly deteriorates and Rick is left with no choice, but to kill the two men.
Episode Nine: "Triggerfinger"
It turns that the two men Rick killed, were not alone. Their friends have come looking for their comrades and it instantly leads to a shootout. The noise attracts the living dead forcing the stand off to end, but not before Rick and his group must save the life of Randall who is badly injured in the firefight.
Rick and Glenn bring Randall back to the farm, where Hershel brings him back to health. But while they were gone, Dale has confronted Lori about Shane and his wild behavior. She takes the talk to heart and reveals to Rick the suspicion that Shane may have killed Otis and that he may be a bigger danger to the group than they know.
Episode Ten: "18 Miles Out"
Rick and Shane have hit the road, with Randall in tow. The plan is to take him eighteen miles out from the farm and turn him loose to fend for himself. Along the way Rick confronts Shane about everything and at last gets the answers he needs. But the brief moment of peace instantly degrades when they find a place to drop off Randall and he reveals to them that he knows Maggie and Hershel.
With him potentially knowing the location of the farm, Rick and Shane argue over how to deal with Randall. Shane believes that they should execute him, Rick wants to take him back. This disagreement and all the tension that has built up from their struggle for leadership of the group, boils over and the two men break out into blows. But their fight escalates into something terrifying when it gets the attention of walkers. It actually gives Rick an opportunity to abandon Shane but he does everything he can to save his friend and Randall. They manage to escape and Rick does his best one more time to talk sense into Shane. Rick seems to believe he has finally reached him with this act, but it's obvious that Shane is simply biding his time.
Episode Eleven: "Judge, Jury and Executioner"
The debate has begun at the farm. Do they execute Randall, or do they let him go? As the options are laid out on the table, Carl heads out into the woods, despite his mother's instructions. Along the way he discovers a walker trapped in the mud, toying with it until it frees one leg momentarily.
It is a good enough scare to get Carl home, where the decision has been made, Randall is to die. Dale protests the decision in incredible fashion, pointing out that what this group truly needs to survive, is its humanity. He wants no part of this and leaves, and when Carl encourages his father to finish Randall off, Rick has a change of heart.
But before Dale can hear the good news, the walker that Carl left behind has at last freed himself and falls upon Dale. He fights valiantly, but his effort is all for naught when the walker manages to eviscerate Dale. The group arrives in time to say their goodbyes, before putting him out of his misery.
Episode Twelve: "Better Angels"
The threat of more walkers arriving on the farm has become apparent as more of them appear on the property, putting plans in motion to get everyone into the house. In an effort to uphold the memory of Dale and his ideals Rick decides that Randall is to be released after all.
It is a plan that Shane does not agree with, and he betrays Rick by taking Randall into the woods and murdering him in cold blood. In order to cover his tracks he hides his weapon and makes it appear that Randall got the jump on him and managed to escape. With nothing to show them otherwise, Rick believes Shane and enlists Glenn and Daryl to join them on a search for the missing Randall.
The two search parties split up. Daryl and Glenn discover Randall has turned into a walker, yet they do not find any bites on his body, something unheard of. Meanwhile Shane has lured Rick far from the farm, and Rick has figured it out that Shane plans to murder him. He does his best to talk some sense into his old friend and for a moment Shane relents, giving Rick just enough time to kill him. As Shane takes his final breath, Rick points that he was left with no choice, that Shane made all of this happen.
Ready to return back to the farm house, Carl stumbles upon the scene and as Rick tries to explain, raises a gun. Stunned, Rick tries to talk sense into Carl, but has no idea that behind him, Shane has returned from death and is making his way toward father and son. Carl makes amends for letting one walker slip through his hands and puts down Shane. But the gunshot has attracted the attention of a massive herd, and they are now headed toward the farm.
Episode Thirteen: "Beside the Dying Fire"
The worst case scenario has come at last. A massive herd, one that has been picking up one stray walker after another, has found the farm and there is no way to fight them off. But Hershel has no plans of leaving home, and instantly goes on the defense.
The group does their best to buy Hershel time before getting out themselves, but even a simple escape proves tricky. The group is split apart as the living dead swarm the farm, and in the confusion Andrea is left behind and the survivors are clueless as to the fate of anyone in the group. Eventually a majority of the group manages to come together, meeting at the location where they had hoped Sophia would have returned to so long ago. Andrea however, is left to her own devices, low on ammo and energy until a mysterious sword-wielding hooded stranger with two walker slaves manages to save her life.
The rest of the group does not manage to make it far before fuel runs low and they do their best to find a place to camp. It is here that Rick expresses his desire to find a place they can fortify and he also reveals to Lori what happened to Shane, a confession that appears to disgust her, despite her own involvement in the matter. Rick also reveals to the group why Randall and Shane returned from death without being bitten, before the CDC was turned into ashes Doctor Jenner let Rick know that everyone is infected, and upon death will return to life.
This revelation damages Rick's credibility with the group, and as they continue to question him, Rick at last snaps. He points out all that he has done for the group, and that those who no longer wish to stay are free to go, but if they stay he is in charge and will make all the decisions. The group says nothing. As they prepare to get some sleep, it is revealed that in the distance the fortified facility that Rick wishes to find is nearly within his grasp. For bathed in the moonlight is the distinct outline of a prison.